Digital applications to train color ordering in three dimensions for architects and designers
DOI:
https://doi.org/10.23738/CCSJ.140205Keywords:
architecture, geometry, color order system, gamification, puzzle, appAbstract
Gamification is one of the main motivation and learning strategies of current generations. On the other hand, the study of color from the creation of the Bauhaus through the exercises developed by Joseph Albers has always had an undeniable component of experimentation. Motivated by this double idea, from the Color in Architecture Research Group we have studied the use of games in the training of architects for color discrimination. Among all the games aimed at training colour discrimination, puzzles are probably the most widespread. It is noteworthy that almost all of them use flat geometries, ignoring the fact that colors have three perceptual variables, and the main colour notation systems render 3D solids. It is enough to name Munsell or NCS color solids to recognise this spatial variable. So space will be a variable to be taken into account in our study, becoming one of the characteristics more intimately related to the profession of architecture. Maybe one of the most important skills that an architect must have is the mastery of spatial vision. In this way, the studio tries to combine gamification, training in colour discrimination and 3D management for architects.
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