Colour and Light for storytelling and storydoing in museum videogames.

Authors

DOI:

https://doi.org/10.23738/CCSJ.150210

Keywords:

Cultural heritage, narrative colour, interactive colour, educational videogames, cultural games

Abstract

This paper analyses some cultural videogames produced, in recent years, by art and archaeological museums, in order to understand how colour can become a visual tool able to support gaming and cultural narration. The traditional methodologies of visual language analysis are adapted to two distinctive features of the new medium: the interactivity and navigability of virtual game spaces. The aim of the research, in fact, is to recognise colour both as a tool used by the game designer in the organisation of the narrative structure and as a visual element perceived and interpreted by the player in the development of game actions.

References

Albers, J. (2013) Interazione del colore. Prefazione di Bruno Munari. Milano: Il Saggiatore.

Alinovi, F. (2002) ‘Serio videoludere. Spunti per una riflessione sul videogioco’, in Bittanti, M. (eds) Per una cultura dei videogames. Teorie e prassi del video giocare. Milano: Edizioni Unicopoli, pp.17-55.

Cubitt, S. (2001) Simulation & Social Theory. London: Sage.

D'Andrade, R., and Egan, M. (1974) ‘The colors of emotion’, American Ethnologist, 1(1), pp. 49–63. https://doi.org/10.1525/ae.1974.1.1.02a00030

De Leo, D. (2007) ‘La fenomenologia della percezione estetica nel nuovo panorama multimediale’, in Limone, P. (eds) Nuovi media e formazione. Roma: Armando editore, pp. 263-283.

Gegenfurtner, K., and Sharpe, L. (2000) Color vision: From genes to perception. Cambridge: Cambridge University Press.

Günzel, S. (2008). ‘The Space-Image. Interactivity and Spatiality of Computer Games’, in Günzel, S., Liebe, S. M., and Mersch, M.D. (eds) Philosophy of Computer Games. Potsdam: University Press, pp. 170-189.

Jenkins, H. (2004) ‘Game Design as Narrative Architecture’, in Wardrip-Fruin, N., and Harrigan, P. (eds) First Person: New Media as Story, Performance and Game, Cambridge, MA: The MIT Press, pp. 118-130.

Joosten, E. et al. (2010) ‘Colors and emotions in video games’, 11th International Conference on

Intelligent Games and Simulation GAME-ON 2010 (ed. Aladdin Ayesh), pp. 61-65.

Joosten, E. et al. (2012) ‘Influencing Player Emotions Using Colors’, Journal of Intelligent Computing, 3(2), pp. 76-86.

Pecchinenda, G. (2010) Videogiochi e cultura della simulazione: La nascita dell’ ‘homo game’. Roma – Bari: Laterza.

Regier, T. et al. (2005) ‘Focal colors are universal after all’, Proc. Natl. Acad. Sci. U.S.A., 102. Doi: 8386–8391 10.1073/pnas.0503281102

Stewart, D. (2017) ‘Color in video games. How to choose a palette’, Gamasutra. Available at: https://www.gamasutra.com/blogs/DougStewart/20170411/295806/Color_in_Video_Games_How_to_Choose_a_Palette.php. (Accessed: 6 February 2023).

Schulz M. F., and Sanocki, T. (2003) ‘Time course of perceptual grouping by color’, Psychol. Sci,. 14, pp. 26–30. Doi: 10.1111/1467-9280.01414

Wolf, M. J., and Perron, B. (2003) The Video Game Theory Reader. London: Routledge.

Downloads

Published

2023-09-07

Issue

Section

Papers

How to Cite

“Colour and Light for storytelling and storydoing in museum videogames. ” (2023) Cultura e Scienza del Colore - Color Culture and Science, 15(02). doi:10.23738/CCSJ.150210.