A playful approach for early screening of color blindness in Italian primary schools
DOI:
https://doi.org/10.23738/CCSJ.160213Keywords:
color, color blindess, screeningAbstract
The term color blindness in humans indicates a condition of hypo-functioning of a class of cones, a specific type of cells in the retina, which leads the subject to confuse colors or perceive some tones in a limited way. Approximately 8% of European men and 1% of European women are affected by color blindness, and in Italy, the number of color-blind individuals is around 2.2-2.5 million. Color
blindness is a condition related to genetic transmission and is, therefore, present from birth, but in Italy, it is often diagnosed after adolescence. The work described in this paper is part of a larger research project regarding color blindness and board games. This project has various objectives: the analysis of the current visual accessibility standards existing in modern board games, the definition of a standard scale capable of evaluating the degree of visual accessibility of board games, the design of board games to carry out a
preliminary screening of color blind subjects and to raise awareness of the problems of color blindness in schools and in the board game community. This paper tests the possibility of diagnosing color blindness in childhood in a playful way, using board games to provide teaching staff, tutors, and educators with support and techniques for testing in classrooms. This approach is not intended
to replace a medical examination, which is necessary if a potentially color-blind child is identified but aims to propose a preliminary screening avoiding the stress of a medical analysis. The experiment was organized at the "Dante Alighieri" Primary School of the Giovanni XXIII Comprehensive Institute of Arona (NO) and involved a sample of approximately 120 kids under 10 years, from classes from the first to the fourth grade. For the experiment some customized versions of famous board games have been prepared, in which color sensitivity is significant. The games used (SpeedColor, Dobble, Nimble and Fantascatti) have been specifically modified in such a way as to reduce the logical associations between colors and shapes, in order to work as much as possible on visual perception with the less possible cognitive processing. In addition to board games, the subjects who presented greater difficulties have been further screened with the online game qolour to exclude any false positives.
The proposed method proved useful for involving the analyzed subjects. The success in identifying some cases attests that the approach used by the study group was effective in the early diagnosis of the disorder.
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deficiency data collection.’, RESEARCH CULTURE AND SCIENCE
BOOKS, 6, 79-86
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Copyright (c) 2024 Carlo Alberto Iocco, Alice Plutino, Ambra Cattaneo, Luca Armellin, Matteo Sassi, Liliana Silva, Alessandro Rizzi
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The "Cultura e Scienza del Colore - Color Culture and Science" journal is registered at the Court of Milan at n.233 of 24.06.2014.
The journal is an open access journal, free for readers and authors and has joined ROAD, the Directory of Open Access scholarly Resources, since 2014. Articles published in the “Cultura e Scienza del Colore - Color Culture and Science" journal are open access articles, distributed under the terms and conditions of the Creative Commons Attribution License (CC BY). The copyright is retained by the author(s).